The Cyberpsychology Node is for anyone who is interested in the impact of consumer technology (e.g. smartphones, video games, social networking, wearable technology, VR and AI, etc.) on human behaviour. This node run in conjunction with The Cyberpsychology Research Group (CRG) at The University of Sydney, conducting research into the cognitive, behavioural and health outcomes arising from the … Continue reading Cyberpsychology Node
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